## Settings file was created by plugin Better Wards v1.9.5 ## Plugin GUID: Azumatt.BetterWards [1 - General] ## If on, the configuration is locked and can be changed by server admins only. [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On Lock Configuration = On ## Enable Better Ward Configurations [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On WardEnabled = On ## Whether or not you want to show the area marker for wards [Not Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On ShowMarker = On ## Whether or not you want to show the ward flash when the ward is damaged or someone attempts to access a locked item [Not Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On ShowFlash = On ## Personal hotkey to toggle a ward on which you're permitted on/off [Not Synced with Server] # Setting type: KeyboardShortcut # Default value: G WardHotKey = G ## Whether or not you want to have doors auto close inside the ward. [Not Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On AutoCloseDoors = Off ## Time (in seconds) you wish it to take for the doors inside a ward to close when AutoCloseDoors is on [Not Synced with Server] # Setting type: Int32 # Default value: 5 AutoCloseDoorTime = 15 ## Whether or not you want to be notified when entering and leaving a ward. [Not Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On WardNotify = On ## Entry message for ward notifications [Synced with Server] # Setting type: String # Default value: Entered {0}\'s ward WardEntryMessage = Entered {0}\'s ward ## Exit message for ward notifications [Synced with Server] # Setting type: String # Default value: {0} you have left the ward WardExitMessage = {0} you have left the ward ## Increase incoming damage to creatures in the game while they are inside the ward. ## Values are in percentage 0% - XXXXX%. Can use decimals. [Synced with Server] # Setting type: Single # Default value: 0 # Acceptable value range: From 0 to 10000 WardDamageIncrease = 0 ## Disable non-permitted users from automatically picking up items inside a ward [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On DisablePickup = On ## Enable or disable the auto-permit on wards for admins (CLIENT SIDE) [Not Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On AdminAutoPerm = Off ## Prevent non-permitted users from interacting with item stands inside a ward [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On NoItemStandInteraction = On ## Prevent non-permitted users from interacting with portals inside a ward [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On NoPortalInteraction = On ## Prevent non-permitted users from going through a portal inside a ward [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On NoTeleport = Off ## Prevent non-permitted users from interacting with crops/pickables inside a ward [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On NoPickableInteraction = Off ## Prevent non-permitted users from interacting with items dropped inside a ward [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On NoItemInteraction = Off ## Enables wards to provide no skill loss on death to those who have access yet die inside a ward. [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On WardNoDeathPen = On ## Enables the bubble visual effect on wards ## The bigger the radius of the ward, the more lag you will experience when destroying it. [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On EnableBubble = Off ## Prevent non-permitted users from entering the warded area, applies to all wards [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On Pushout = Off ## Prevent non-permitted users from interacting with ships inside a ward [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On NoShipInteraction = Off ## Prevent non-permitted users from interacting with crafting stations inside a ward [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On CraftingStationInteraction = On ## Prevent non-permitted users from interacting with Smelters inside a ward [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On SmeltingStationInteraction = On ## Prevent food loss inside ward for permitted players [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On NoFoodDrain = On [2 - Fire] ## Infinite oven fuel, who doesn't want this? Enable to allow your oven to never run out of fuel inside a warded area [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On OvenUnlimited = On ## Infinite bath fuel, who doesn't want this? Enable to allow your bath to never run out of fuel inside a warded area [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On BathingUnlimited = On ## Fireplaces inside a ward no longer need constant fueling ## This might conflict with other mods that fuel fires. ## Disable this feature if you are having problems. [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On FireplaceUnlimited = On ## The fire sources inside a ward you want to never run out of fuel. ## Uses m_piece.m_name or the prefab name. ## If the m_piece.m_name or the prefab name contains the string, it will no longer require fuel. [Synced with Server] # Setting type: String # Default value: piece_walltorch,piece_sconce,piece_groundtorch,piece_groundtorchwood,piece_groundtorchgreen,piece_brazierceiling01,piece_firepit,piece_bonfire,piece_hearth FireSources = piece_walltorch,piece_sconce,piece_groundtorch,piece_groundtorchwood,piece_groundtorchgreen,piece_brazierceiling01,piece_firepit,piece_bonfire,piece_hearth,BFP_StoneLightPost,BFP_ClayLightPost [3 - WardRange] ## Enable Better Ward Range Configurations ## Valheim+ conflicts by overwriting the range. [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On WardRangeEnabled = On ## Range of the ward [Synced with Server] # Setting type: Single # Default value: 25 # Acceptable value range: From 0 to 100 WardRange = 45 [4 - Health Boost] ## Whether or not you want to have a health boost inside a ward [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On WardHealthBoost = On ## How much additional health you would like while inside a ward [Synced with Server] # Setting type: Single # Default value: 50 WardHealthBoostValue = 25 [5 - Stamina Boost] ## Whether or not you want to have a stamina boost inside a ward [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On WardStaminaBoost = On ## How much additional stamina you would like while inside a ward [Synced with Server] # Setting type: Single # Default value: 50 WardStaminaBoostValue = 50 [6 - PvE] ## Whether or not you want PvE forced inside a ward ONLY when permitted or owner ## If PvP force enable is off, this will force PvE only inside the ward. [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On WardPvEOnlyPerm = Off [7 - PvP] ## Whether or not you want PvP enabled outside a ward by default. ## 'PvP always on' [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On WardPvP = Off ## Call to Arms BETA, couldn't test this one alone. Report all bugs! ## Toggles PvP on for non-permitted players inside a ward. Attempt to toggle on for all permitted players. [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On CallToArmsBETA = Off ## Call to Arms BETA message shown [Synced with Server] # Setting type: String # Default value: Call to arms! An enemy has entered your ward! CallToArmsMessage = Call to arms! An enemy has entered your ward! [8 - Structures] ## Whether or not you want to have indestructible structures inside a ward. If this is set to true, and items are defined damage reduction is 100% [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On IndestructibleItems = On ## The items inside a ward you want to make indestructible. ## Uses m_piece.m_name. ## If the m_piece.m_name contains the string, it will be indestructible. List here: https://pastebin.com/npiZ5Vbi [Synced with Server] # Setting type: String # Default value: ward,portal,guard,chest,gate,door,iron,stone Items = ward,portal,guard,chest,gate,door,iron,stone ## Reduce incoming damage to player built structures/items [Synced with Server] # Setting type: Single # Default value: 0 # Acceptable value range: From 0 to 100 WardDamageReduction = 90 ## No weather damage on structures inside wards [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On NoWeatherDmg = On ## Auto repair on structures inside wards [Synced with Server] # Setting type: Toggle # Default value: Off # Acceptable values: Off, On AutoRepair = On ## Time between auto repair ticks [Synced with Server] # Setting type: Single # Default value: 60 AutoRepairTime = 60 ## Repair amount in percent [Synced with Server] # Setting type: Single # Default value: 20 # Acceptable value range: From 0 to 100 AutoRepairAmount = 20 [9 - Raid Protection] ## Should offline raid protection be turned on? ## Prevents non permitted players from damaging your base if inside your ward [Synced with Server] # Setting type: Toggle # Default value: On # Acceptable values: Off, On RaidProtection = On ## Minimum number of players required to be online for their warded area to be raided ## Please report all bugs to me! This is a work in progress [Synced with Server] # Setting type: Int32 # Default value: 2 RaidablePlayersNeeded = 2 [Better Ward] ## Amount of poison damage, per tick, to creatures while they are inside the ward. Does not apply to tames ## Values are in percentage 0% - XXXXX%. [Synced with Server] # Setting type: Single # Default value: 0 # Acceptable value range: From 0 to 10000 PoisonDamage = 65 Build Table Category = Misc Custom Build Category = Tools = Hammer Crafting Station = None Custom Crafting Station = Crafting Costs = Bronze:2:True,GreydwarfEye:30:True,AncientSeed:1:False [Better Ward (Purple)] ## Amount of lightning damage, per tick, to creatures while they are inside the ward. Does not apply to tames ## Values are in percentage 0% - XXXXX%. [Synced with Server] # Setting type: Single # Default value: 0 # Acceptable value range: From 0 to 10000 LightningDamage = 12 Build Table Category = Misc Custom Build Category = Tools = Hammer Crafting Station = StoneCutter Custom Crafting Station = Crafting Costs = Silver:15:False,SurtlingCore:30:False,DragonEgg:1:False,GoblinTotem:1:False [Better Ward (Red)] ## Amount of fire damage, per tick, to creatures while they are inside the ward. Does not apply to tames ## Values are in percentage 0% - XXXXX%. [Synced with Server] # Setting type: Single # Default value: 0 # Acceptable value range: From 0 to 10000 FireDamage = 12 Build Table Category = Misc Custom Build Category = Tools = Hammer Crafting Station = StoneCutter Custom Crafting Station = Crafting Costs = Silver:15:False,SurtlingCore:30:False,DragonEgg:1:False,Bloodbag:1:False [Better Ward (Teal)] ## Amount of frost damage, per tick, to creatures while they are inside the ward. Does not apply to tames ## Values are in percentage 0% - XXXXX%. [Synced with Server] # Setting type: Single # Default value: 0 # Acceptable value range: From 0 to 10000 FrostDamage = 12 Build Table Category = Misc Custom Build Category = Tools = Hammer Crafting Station = StoneCutter Custom Crafting Station = Crafting Costs = Silver:15:False,SurtlingCore:30:False,DragonEgg:1:False,FreezeGland:1:False [Ward (Default)] ## Enable or disable the item requirements for creating a ward [Synced with Server] # Setting type: String # Default value: FineWood:5:True,GreydwarfEye:5:True,SurtlingCore:1:True Crafting Costs = Wood:5:True,GreydwarfEye:5:True,Stone:10:True ## Category for the ward [Synced with Server] # Setting type: BuildPieceCategory # Default value: Misc # Acceptable values: Misc, Crafting, BuildingWorkbench, BuildingStonecutter, Furniture, Custom, All Build Table Category = Furniture ## Category for the ward when the category is set to custom [Synced with Server] # Setting type: String # Default value: Custom Table Category = ## Crafting station for the ward [Synced with Server] # Setting type: CraftingTable # Default value: Workbench # Acceptable values: None, Workbench, Cauldron, Forge, ArtisanTable, StoneCutter, MageTable, BlackForge, FoodPreparationTable, MeadKetill, Custom Crafting Station = Workbench ## Custom crafting station for the ward. Leave blank if you don't want to use a custom crafting station. Once you make this not blank, Crafting Station will be set to None if not already. [Synced with Server] # Setting type: String # Default value: Custom Crafting Station =